Here’s what I hear
practicing teachers saying: For the
most part, they see the potential of gaming, but they face some challenges
using it. The technology is not always
functioning in the class or able to support it.
When the tech does work, fitting it into the curriculum, making sure it aligns with
the standards, etc. for multiple reasons is a task that is asking a lot from an
underpaid and overworked group of dedicated people. Some want one place to go to—where they are
not searching all over the Internet to find resources. In essence, these teachers want it
incorporated into the curriculum they are using and part of a system.
I also hear many teachers saying they are extremely hesitant to recommend or use
online games that require passwords. This hesitancy is at all levels
K-adult. The ramifications of managing
25+ kindergarten students on more than one online site is understandable. Yes, I’ve read multiple ways of doing this—using
the same password, etc., but the reality of it is enough to turn most teachers
away. This issue persists all the way to
adults. I see it changing, but many of
my adult students are hesitant to create yet another password and
username. It can lead to good
discussions about security, digital footprints, etc, but is it all worth the
time and effort the busy teacher asks?
Equal opportunities: And then, there is the question, how can students
access these same sites outside of class to extend their learning? Not all students have access to the Internet
at home; while other students in the same class not only have the Internet, but
their own iPads. Is it fair for the
teacher to require or recommend online games or apps when only a portion of the
students have access to them outside of class?
Is it fair for them to not recommend them?
These questions lead to other questions: 1. Perhaps
a disruptive educational innovation in the hands of students and teachers is on
the horizon that includes gaming, individualizing instruction and addresses
some of the issues faced? Oh, let’s
throw transmedia storytelling in there
for good measure too. 2. What changes are on the horizon with text
based curriculum? See
our previous discussion on this topic.
3. And then the inevitable can of
worms: How does all this fit into standardized testing? Life is interesting in part due to not having
all the answers.
As I search, here are actions I wish to pursue and encourage others to do:
As I search, here are actions I wish to pursue and encourage others to do:
- Keep searching for online and mobile games that do indeed foster positive learning experiences beyond rote memorization to developing high order thinking skills. Use the revised version of Bloom’s Taxonomy as a measuring stick.
- Advocate for educational gaming that is accessible to teachers and students both inside and outside of school. The author’s of Disrupting Class have an intriguing blog. This article is one of several that relates to this topic.
- (This is perhaps the hardest considering how much our teachers face and do.) Encourage creative and innovative administrators and teachers to look beyond the curriculum. There are some amazing opportunities out there that are not bound by textbooks or walls and that do incorporate the standards and keep individual students at the center.
- Promote computer science K-12. Whenever we can put students in the role of the designer, empowering them with these tools, we are empowering them with critical thinking skills and perhaps shaping our future.
Here are recommendations to get
started for finding appropriate educational gaming:
- Read this post called Gaming and Learning—Are They Connected? by Zoe Branigan-Pipe that discusses this topic.
- Digital Play is a blog I follow that highlights games for language learning.
- I Education App Reviews and Apps in Education are sites that review educational apps.
- Fun Educational Apps also reviews educational apps and shares special offers.
- 21st Century Educational Technology and Learning has some good posts on games in Education. Michael Gorman did a series of posts on this topic. Here is one of them about using games to teach STEM and language arts.
- Interaction Education blogs about educational apps and has a blogroll of additional ed. app bloggers. I particularly liked this post that addresses some of the questions asked in this post.
- Inanimate Alice is my latest find of transmedia storytelling that is worth checking out!
- Our Ed Sites tab has some educational games in all content areas that we have either used or want to explore more. We will continue to highlight them and gaming apps in posts.
Feel free to share additional resources with us! Happy educational gaming!
*photo credits by FotoChronicle
*photo credits by FotoChronicle
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